Look at the flame.bat file to see how the conversion works.

It takes the sequence of dxf files, converts them, then puts them
into an animation file.  The final result is a Data56.3d and a
aniv56.3d which are used in the unreal editor.

They are accessed in unreal through the *.mac files in the unreal
models directory.

note that when converting, the new data56.3d will overwrite an old
data56.3d and wipe out texturemapping information.  so after texture
mapping, make sure you keep track of the dataXX.3d files which
contain the texture map info.


Observe the dxf file format.  The conversion program will only
convert with this exact file format.  All coincident verticies in the
dxf file must be exactly the same values else errors may occur.  I am
working on a much more robust and easy dxf conversion system.

James Schmalz
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